PROJECTS OVERVIEW

If you have no time and want to get an overall sense of the students' works in this 4-year Honour's degree course at NUS, here are 4 compiled videos showing only actual projects. The majority of your 4-year course will comprise doing real-world topics like these.

Take Ideas to Reality

NUS DID

Overview of student projects involving realisation of new ideas

Play with Tangible & Intangible Materials

NUS DID

Experiment with physical materials and digital tech to create new human experiences

Tech & Interaction Design

NUS DID

Use emerging technology to create new solutions

Entrepreurship & New Product Creation

NUS DID

Launch products and start businesses as part of your classroom projects

INNOVATE IN ANY FIELD

Our students become innovators in humanistic, entrepreneurial, and technical domains. Some prefer to specialise in 1-2 of these areas based on their interest and strengths. The mix of actual project work here demonstrates the flexibility and breadth you get access to. All videos are actual project work submissions, created entirely by the students.

Rewind

2018

Cognitive stimulation therapy tool for people with dementia

Hex Box

2020

Low-cost tangible interfaces for games

Dax Wallet

2015

Cascading pull-tab wallet for Kickstarter

Opal

2020

Covid-19 bubble sanitizer

Flex

2017

An unobtrusive walking aid

Grid City

2020

Social distancing augemented

Dyson Helios

2020

A steamer utilising Dyson's airflow technology to divert steam in optimal ratios for evenly cooked food

Split Chair

2020

A chair inspired by the splintering of wood

Shaping Mist

2019

Manipulating the effect of mist through new types of diffusers

A Pneumatics' Touch

2019

Air as a new manipulatable in clothing

Windows

2020

Exploring the definition of windows

Bonjelly

2018

Food design: Reinventing the jello experience

The Dyslexperience

2019

Making dyslexia visible for empathy

Deaf Sounds

2020

An empathy experience of sounds through a hearing aid

The Future of F&B

2020

Reimagining a more adaptable and crisis ready F&B industry after Covid-19

Ride Experiences+

2020

Enhancing the user experience of a Grab ride

CREATIVE USE OF TECHNOLOGY

Students play with emerging tech, AI, data, sensors, digital interfaces and physical actuators. Through their projects they learn to harness new technology for human use.

Track

2020

Smart rehab devices using low-cost optical markers

AruControls

2020

Creative computer vision interactive controllers

Aether

2016

Body gesture interactive installation

Hex Box

2020

Low-cost tangible interfaces for games

Virtual Fitting

2020

Clever holographic way to trial products

Fun Fund

2020

Coin sorting device through low-fidelity clever tech

Rewind

2018

Cognitive stimulation therapy tool for people with dementia

The Dyslexperience

2019

Making dyslexia visible for empathy

STUDENTS BRAND THEMSELVES

A particularly formative and popular class helps students discover their design voice and identity, and trains them in personal branding.

Brandon Ong

2019

Fiction made real

John Marie Tan

2020

Creating imaginative voids

Cindy Evangeline

2020

An identity between the lines

Chloe Chan

2020

A brand of blossoming details

COVID-19 DESIGN RESPONSE

The COVID-19 pandemic puts our student designers to the real world test - to see if they can use the crisis as inspiration for their work.

The Future of Workspaces

2020

Envisioning workspaces in a post-Covid world

Wash Box

2020

Augmented reality hand-washing trainer

Space Out

2020

Spatial management using human emotions

O-Case

2020

Pandemic-safe orange case for CNY

The Future of F&B

2020

Reimagining a more adaptable and crisis ready F&B industry after Covid-19

S+

2020

Self cleaning water cooler for the post-Covid world

Loud Whisper

2020

Enabling social conversations at a distance and behind masks

Opal

2020

Covid-19 bubble sanitizer

MEDICAL & WELL-BEING

Healthcare innovation is one of the fields that several of our students find themselves specialising in for their eventual careers, and it starts here in school with real-life projects like these.

Flipod

2014

Assistive bed rotation device

Rebound

2014

ICU early bed rehabilitation solution

Rewind

2018

Cognitive stimulation therapy tool for people with dementia

Folks

2017

Kitchen tools for the visually-impaired

Hand

2013

Hand & reconstructive microsurgery simulator

Oneware

2016

Cooking tools for one-handed users

Marrow Tap

2014

Redesigning Bone Marrow Biopsy

Leapfrog Walker

2007

Assistive walker for Cerebral Palsy

SERVICE DESIGN, INFORMATION, & INTERFACES FOR LIFE

Our students are involved in meaningful projects with social impact - for health, education, life-stages and simple conveniences. These projects train students to understand complex institutional and social systems, and builds their ability to intervene using information and digital interaction design.

Journey App

2020

A safe space for women to heal after abortion

Data for Dengue

2019

Using data to combat dengue

Move

2019

Avoiding transport price surge periods using data

Journey Platform

2019

A post-death settlement online platform

Jurong Port Vision

2020

Information eco-system with drone and sensor technology for port management

WordOut

2016

Body movement alphabet game for kids

Loving Looks Like

2019

Rethinking end-of-life planning

Push for Pull

2018

Rethinking the P1 registration care package

DESIGN ENTREPRENEURSHIP

In our course, students repeatedly defy the odds and create record-breaking sales with actual product launches that are part of classroom projects. In just a 3 runs of this class, they have far exceeded revenues of $1 million in global sales. Some students earn more than their entire 4-years of tuition fees from just this 13-week project.

Chew Straw

2018

A new spin on reusable straws

Ember Stove

2018

Pocket stove with fire vortex

Quotidian Pen

2016

The world's first magnetic propulsion pen

Xube

2016

Travel soap dispenser

Dax Wallet

2015

Global bestseller: Cascading pull-tab wallet

Kin Wallet

2016

Wallet that automatically sorts your coins and notes

Levit8

2015

A truly portable standing desk

Aubergine Pillow

2016

Travel pillow that inflates in one puff

DESIGN FOR EMPATHY

Using design as a way to care, our students create immersive experiences to help you be in the shoes of another, to cultivate empathy and correct misconceptions.

OCD Empathy Kit

2018

Devices that translates the ordeal of OCD into an auditory and interactive experience to foster correct understanding of the condition

Deaf Sounds

2020

An educational kit to help hearing individuals experience how deafness sounds like

4.5 Square Meters

2020

Immersive audio experience for empathy towards migrant workers' pandemic difficulties

The Dyslexperience

2019

Making dyslexia visible for empathy

EXPERIMENTAL DESIGN

Students push the limits of materials and ideas using scientific and fictional methods, to find new expressions and imagine new worlds.

Fruit Loops

2020

Surfaces becoming volumes

Inordinary Stationery

2020

Exploring a fictitious world where circles are sacred and not permitted to be man-made

Punchpack & Deja

2020

Reinventing traditional mail

Shine

2019

Creating new interactions using shadows

Vacuum Vacuum

2020

Handheld vacuum cleaner made of foraged parts

Housescale

2020

Weighing scale from ready-mades

Canvas

2020

Rethinking repair

TutuBar

2017

Reinventing the Tutu Kueh experience

PulpCorn

2020

Exploring corn husk as a material

Controlling Creases

2020

Lines and planes create volumes on apparel

Achromatopia

2020

Imagining a world without colour

Experiential Typography

2016

Tactile, interactive and experimental typefaces

CREATIVE PROBLEM SOLVING

Challenging problems of tomorrow become practice for our students to hone their innovation solutioning - and some of these become implemented for real.

Recycle Right Bins

2020

Design for mindful recycling

Samsung Bot Zoom

2020

Revolutionising cleaning tech for boomers

Luft

2020

A new air cooler archetype

Circlet

2020

Your next Panadol is not a pill

Totem

2020

Demystifying urban farming

Soft Grippers

2018

Creating soft robotic gentle grippers cleverly without expensive technology

A Mailbox

2020

A Mailbox prints social media posts from grandchildren, building relational ties.

IRIS

2020

New equipment for the modern content creator

Adaptive Tyre System

2020

A first-of-its-kind mechanism and generative algorithm for split-second adjustments to tyre properties to actively adapt to any road condition.

Nest

2020

Using plant intelligence for smart devices

Humi

2020

A cactus-inspired humidity regulation device

Moore

2016

Artistic and mental stimulation play for kids




THOUGHTS FROM THE ALUMNI

DID graduates work in a large variety of domains - often finding themselves working with forefront brands who know that design is vital to the future. Hear their stories, and see if their paths might have some similarities to yours.

George Goh of Google

Graduated 2013

Hear George Goh share his story of discovering design and working at Google.

Selene Chew of LinkedIn

Graduated 2012

From having no clue what design is, Selene has built an exciting career as a design lead at LinkedIn, California.

Marcus Kho of Facebook

Graduated 2016

Marcus started his career at Grab, Alipay, and now Facebook. He shares his 3 key growth areas in DID.

Kevin Chiam of Deloitte

Graduated 2017

Kevin won the James Dyson Award with his thesis. He shares his views about design, as an Interaction Designer.

Maggie Seah of P&G

Graduated 2019

Maggie shares her transformation from artist to designer through DID, and her pioneering innovation work at P&G.

Tommy Cheong of STUCK Design

Graduated 2020

Tommy graduated with a successful Kickstarter product, a Red Dot Award, and an implemented recycling system.

Lee Si Min of Zendesk

Graduated 2016

Si Min has an exciting career in San Francisco. How is it like to improve experiences for millions of people?

Zhang Hanwen of STUCK Design

Graduated 2020

Hanwen shares how her creative process has evolved and shows us her exploratory thesis project.

THE STUDENT EXPERIENCE

It's fair to say that DID gets rave reviews from its students, and others are often heard saying “I wished I had known about and chosen this as my course in uni.

Ho Yi Jing

Year 2, 2021

In just 2 years, he has already created numerous innovative solutions. Hear about them and his takeaways so far.

Ko Na Yeon

Year 2, 2021

Na Yeon from Korea shares her creative growth from NAFA to DID. "Creativity can be found in funny ideas," she says.

Charlotte Ho

Year 3, 2021

Charlotte shares how it was like for her before she encountered methodical creativity.

Li Ying Kwa

Year 3, 2021

Li Ying had plenty of design experience prior to DID. She shares about how she was still stretched to the next level.

Ken Fronda

Year 1, 2021

Listen to what a new student's encounter with the course is really like.

Chloe Chan

Year 2, 2020

In just her 2nd year, Chloe has worked on 4 major projects, 1 with Singapore Airlines. Working with Y3-4 seniors...

Ryan Chin

Year 4, 2020

Ryan hated sitting for exams. Listen to why he sees DID as the only course where work and passion cross paths.

Ang Kay Li

Year 4, 2020

Family - that's graduating student Kay Li's favourite part of her 4 years in DID.

Aaron Chooi

Year 3, 2020

From feeling out of place as a Science student who couldn't draw, to seeing his background become a strength...

Kianne Lim

Year 2, 2020

Kianne was a Business student in poly before DID. She shares why you don't need an MBA to start a business...

Benjamin Chen

Year 1, 2020

Without any background in design, Ben was worried he couldn't do well here. But school slowly became exciting...

Clarissa Yu

Year 1, 2020

Clarissa's first woodworking project made her realise that she could do anything if she sets her mind to it.

John Marie Tan

Year 2, 2020

Yay, fewer exams! John enjoys the space to learn for fun and pursue topics he's actually passionate about...

Ysanne Yeo

Year 4, 2020

Ysanne's process is characterised by extensive user studies and solutions that align with stakeholders and users.

Tan Zijie

Year 4, 2020

Zijie believes that staying relevant is pivotal to weaving the tapestry of design.

Valerie Tan

Year 4, 2020

Valerie is an explorer and an empath. She lives for unexpected connections with people, which serve as inspiration.

Zhang Hanwen

Year 4, 2020

An investigative spirit, Hanwen designs to facilitate meaningful interactions between humans, objects and spaces.

Matthew Soon

Year 4, 2020

Matthew's goal is to serve the underserved and improve the lives of people in rural parts of the world.

Mariel Chua

Year 4, 2020

Passionate in delighting the human spirit, Mariel uses design to reconnect humans with their environments.

Sherwin Ng

Year 4, 2020

All good things start with an open heart." He embraces candidness and designs to lend a voice to the unheard.

Ng Ai Ling

Year 4, 2020

Ai Ling is dedicated to diving into the unknown in search of magic that sits between rationality and intuition.

Teng Yan Wen

Year 4, 2020

Yan Wen appreciates the iterative process of design, as she believes that each step brings a better change.

Tracy Shen

Year 4, 2020

Tracy loves films, stories and music. But she also wants to realize fantasies into meaningful experiences for people.

Stephen Ow

Year 4, 2020

With an interest in design for social change, Stephen enjoys seeing his work make real impact on people's lives.

Sheryl Ang

Year 4, 2020

Sheryl believes in designing products that tell a story, and enjoys giving shape to complex, intangible phenomena.

Roger Goh

Year 4, 2020

The spectrum of skills that Roger has picked up allows him to take on a multidisciplinary approach to create.

Claire Chou

Year 4, 2020

Curious about people’s reactions to events, Claire believes in curating forces that impact people's psyche positively.

Delia Lim

Year 4, 2020

Delia believes in designing for people with people. Her design aims to aid people in their lives.

Jaylin Yeo

Year 4, 2020

Jaylin takes on service design projects every semester. When not in school, she’s in a cafe conducting interviews.

Chew Enwei

Year 4, 2020

Enwei enjoys translating concepts into feasible, and viable products. "To design is to solve problems."

Jennifer Lim

Year 4, 2020

Jennifer believes design creates new possibilities in the way of living.

Ang Kay Li

Year 4, 2020

Kay Li is unafraid to pursue seemingly nonsensical trains of thought to bring new perspectives to the mundane.

Stacey Yip

Year 4, 2020

Stacey finds joy in creating delightful products and experiences that taps on the human connection.

Yasmine Cheng

Year 4, 2020

Yasmine believes design is finding the right balance between form and function.

LEARN WITH INDUSTRY LEADERS & THE FOREFRONT THINKERS

Our teaching team is like the congregation of the champions in the field of design and innovation - and a school is really only as good as its teachers. You won't find this anywhere else.

Dr. Christian Boucharenc

Head of DID

Disciple of the design master, Toshiyuki Kita, and creator of the Syntactic-Pragmatic-Semantic design framework.

Hans Tan

Deputy Head (Academic) & Alumnus

3-time winner of the President's Design Award, Founder of Hans Tan Studio, and 3-time NUS Teaching Excellence Awardee.

Dr. Jung-Joo Lee

Deputy Head (Research)

Director of Service Design Lab, expert in Service Design/Co-Design for ageing and in Human-Computer Interaction, 3-time Teaching Excellence Awardee.

Song Kee Hong

Deputy Head (Admin & Finance)

Design Director of Design Exchange, with 2 decades of experience in consulting & corporate design environments.

Dr. Yen Ching-Chiuan

Associate Professor

Co-Director of Keio-NUS CUTE Center, Specialist in Interaction Design for Healthcare, with >20 patents and >10 innovations adopted by industries.

R. Brian Stone

Associate Professor

Specialist in Motion Design, and recognised as one of the top education technological leaders in the US with the Apple Distinguished Educator Award.

Patrick Chia

Associate Professor & Alumnus

Founder of Squeeze Design, Wallpaper*'s Best Breakthrough Act Awardee, with works exhibited in Paris, New York, L.A., London & Tokyo.

Donn Koh

Senior Lecturer & Alumnus

Inventor of the Microsoft Arc Touch Mouse's bending mechanism, co-founder of STUCK, and entrepreneurship expert with > $1 mil raised by students' projects.

Christophe Gaubert

Director (Design Incubation Centre, DIC)

Co-Founder of Studio Ting, and creator of the Design Fiction Studio and a Visionary Design approach in top-ranked French Schools.

Dr. Clement Zheng

Instructor & Alumnus

Award-winning Design Technologist and Researcher, with works spanning computational design, digital fabrication, and tangible interactions.

Yuta Nakayama

Senior Design Engineer (DIC)

UI/Interaction Designer, developer of working prototypes including mechanical designs, electrical circuit design, and embedded software development.

Tze Lee

Adjunct Assistant Professor & Alumnus

Co-founder of STUCK, helps globally forward brands create new products/services, make complex tech delightful, and strategise growth.

Yong Jieyu

Part-time Tutor & Alumnus

Creative Consultant to multiple CEOs, Director of STUCK, and Co-author of the Design Thinking curriculum in schools and training for teachers.

Hunn Wai

Part-time Tutor & Alumnus

The Creative Director of L + W Design Studio, whose work spans from museum pieces, mass products, to special commissions for global brands.

Olivia Lee

Adjunct Assistant Professor

The Founder of OLIVIA LEE Studio who uncovers new behaviours, and brings brands to new territories through product/spatial design and narratives.

Grace Tan

Adjunct Assistant Professor

Inter-disciplinary artist & designer formally trained in Fashion Design, Founder of Kwodrent, and winner of the President's Design Award.

Tiffany Loy

Part-time Tutor & Alumnus

A Textile Specialist, DSG Scholar, and RCA Graduate, who adopts a weaver’s approach to research, conception, and construction of 3D forms.

Wendy Chua

Adjunct Assistant Professor & Alumnus

Co-founder of Forest&Whale and Outofstock, Social Designer, Researcher of future narratives, winner of the President's Design Award.

Priscilla Lui

Part-time Tutor & Alumnus

Co-founder of Studio Juju, Furniture/Spatial Designers, "Designers of the Future" by Design Miami/Basel, winner of the President's Design Award.

Timo Wong

Part-time Tutor

Co-founder of Studio Juju, Furniture/Spatial Designers, "Designers of the Future" by Design Miami/Basel, winner of the President's Design Award.

Kelley Cheng

Part-time Tutor

Creative Director of The Press Room, a publishing and design consultancy designing books, brands, graphics, documentaries, spaces and film sets.

Winston Chai

Part-time Tutor & Alumnus

Director of STUCK, leader of the development of strategic directions and curriculum for Experience & Product Design in SP.

Edwin Low

Part-time Tutor & Alumnus

Founder of Supermama, marrier of Singaporean culture and traditional Japanese craftsmanship, winner of the President’s Design Award.

Ash Y.S. Yeo

Part-time Lecturer

An established arts educator of Design Research Methods, Critical Reflections, Design History, Ethical Issues in Design, and Discursive Design Argumentations.

Akbar Yunus

Part-time Tutor & Alumnus

Co-Founder of Yunora, and teacher of creative computing and creative computational thinking.

Justin Zhuang

Part-time Tutor

Co-Founder of In Plain Words, DSG Scholar trained in journalism and Design Criticism, Writer and Researcher of culture, heritage, and design.

Vincent Leow

Part-time Lecturer & Alumnus

Teacher of design sketching, formally trained in Industrial and Entertainment Design, with 10 years of editorial experience.

Jason Ong

Part-time Lecturer

Expert in model making, founder of multidisciplinary design studio Jienshu, formally trained in Product Design in Singapore and Milan.

Chew Jia Ying

Teaching Assistant

Education Design Strategist in DID, Co-Founder of Nordic Rebels, Master of International Design Business Management (Aalto University).

Poh Yun Ru

Designer (DIC) & Teaching Assistant

Multi-award winning Designer at the Design Incubation Centre (DIC), creator of Rewind - a cognitive stimulation tool for seniors with dementia.

Jesse Nicholas

Part-time Tutor & Alumnus

Teacher of Visual Communication Design, Co-Founder of Creatures Studios, expert in storytelling and video communications.

Yong Sheng

Part-time Tutor & Alumnus

Teacher of Visual Communication Design, Co-Founder of Creatures Studios, expert in storytelling and video communications.

Proven is better than hype


Hear From Our Students

More Student Experiences



"The thing that strikes me most of our hires from NUS DID is that they seem to have inherited a culture that is willing to dive deep into a project both academically as well as practically, so as to ensure design propositions are not only practical but also understanding of the envelop it should be pushing."

Yong Jie Yu, Co-Founder of STUCK Design



"We've hired multiple NUS DID graduates at Agency SG; the level of design intuition, thoughtfulness, candour and rigour the course embodies into its students is unmatched. Their exposure to Design Research, Industrial Design, Interaction Design, Communications and many other multi-disciplinary subjects is what makes them invaluable hires. The faculty themselves make me want to go back to University and study again!"

Alistair Norris, Interaction Design Lead of AGENCY SG



"NUS DID graduates are insanely talented and capable designers, creatives and communicators. I can't think of any design team at DBS without these young design thinkers."

Naveen Sethia, Senior Vice President User Experience and Design of DBS Bank

Become a design innovator at the most prestigious university in Asia.

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